The End of «Childhood»
After Seedance 2.0 launched in February 2026, Feng Ji—CEO of Black Myth: Wukong’s studio—posted:
«Seedance 2.0 marks the end of AIGC’s childhood.»
What does AIGC «childhood» mean?
AIGC «Childhood»: 2022–2025
Phase 1: Curiosity (2022–2023)
- Limited models; abstract, distorted short clips
- Industry view: «Interesting but unusable»
- Examples: early Runway, Pika
Phase 2: Usable but Unreliable (2024–2025)
- Better visuals but separate AV, short duration, weak consistency
- View: «Concept previews only, not production»
- Examples: Sora 1.0, Runway Gen-3, Kling 1.5
Phase 3: Production Tools (2026–)
- Native AV sync, 15s multishot, 1080p, director-level control
- View: «Can enter formal pipelines»
- Example: Seedance 2.0
Feng Ji’s «childhood ends» means moving from toy/preview to production tool.
Industry Voices
Concept Designer
«A 30-second concept preview used to take 2–3 days. With Seedance 2.0, 10 versions in 30 minutes for the director to choose. It frees us, not replaces us.»
Ad Director
«The biggest shift is decision speed. Clients no longer say ‘I can’t imagine it’—we show visuals instantly. Brief to first cut went from weeks to hours.»
Independent Filmmaker
«15 seconds is enough for MV segments, social content, titles. I finished all AI shots for an MV last week for under $50 total.»
VFX Supervisor
«Physics simulation impressed me. AI motion used to need heavy cleanup; Seedance 2.0 output can go straight to compositing.»
Challenges
- Jobs: Junior animator/concept artist demand may shrink
- Copyright: AI output ownership still unclear
- Homogenization: Over-reliance may flatten visual style
- Dependencies: Queues and API stability affect schedules
Closing
The end of AIGC «childhood» is not the exit of human creators—it frees them from repetitive labor for higher-level creative decisions. Seedance 2.0 opens a door for directors, designers, and storytellers willing to adapt.
As Tim (影视飓风) said: the effect is «terrifying»—a farewell to old workflows and awe at new possibilities.